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[i]2012.03.17 02:30:16 Help <CC 1119> If they get transversal you pretty much won't hit.
[i]2012.03.17 02:32:14 +118s Help <CC 1119> Rikeka: Disadvantage being that any fast ship going in *any* direction gets reduced damage
[i]2012.03.17 02:32:25 +11s Help <CC 1119> +flight time
[i]2012.03.17 02:33:09 +44s Help <CC 1119> Or players warping back and forth to screw you over.
[i]2012.03.17 02:34:56 +107s Help <CC 1119> Jak: The modifier to hit also affects the damage of the attacks
[i]2012.03.17 02:36:22 +86s Help <CC 1119> Ice: From 0 to 1, yes
[i]2012.03.17 02:36:37 +15s Help <CC 1119> Ice: The bonus is additive with itself, so level 5 gets you *1.5, not *1.1*1.1*1.1*1.1*1.1
[i]2012.03.17 02:37:09 +32s Help <CC 1119> Ice: Get EFT, it'll help with figuring out missile range
[i]2012.03.17 02:39:32 +143s Help <CC 1119> hm, that's new
[i]2012.03.17 02:44:29 +297s Help <CC 1119> If you change corps you should probably make sure you kill your old API keys so they can't keep reading your mail :P
[i]2012.03.17 02:44:58 +29s Help <CC 1119> Nik: Not how it works. Most corps will demand a full API key as part of the application.
[i]2012.03.17 02:45:48 +50s Help <CC 1119> Thee: Honestly it's not all that interesting to go thorugh someone else's crap if you actually want to recruit them unless they're a blatantly bad spy.
[i]2012.03.17 02:47:29 +101s Help <CC 1119> Boulder: Dock in your pod at any station where you don't have a ship
[i]2012.03.17 02:52:47 +318s Help <CC 1119> EM/thermal... just like laser beams
[i]2012.03.17 02:53:15 +28s Help <CC 1119> Calen: Optimal range determines the maximum distance at which range does not penalize your damage
[i]2012.03.17 02:54:51 +96s Help <CC 1119> Kruz: "It's a crappy belt" and/or "someone was there mining it out recently"
[i]2012.03.17 03:02:50 +479s Help <CC 1119> Air: You can't reprocess salvaged items as they are already in their most basic form.
[i]2012.03.21 17:28:57 +397567s Help <CC 1119> Shad: Usually not really - their range is an issue.
[i]2012.03.21 17:49:15 +1218s Help <CC 1119> stone: light scouts seem to deal with them pretty well for me.
[i]2012.03.21 17:49:29 +14s Help <CC 1119> Most of my other weapons have a hard time even doing damage to them <_<
[i]2012.03.21 17:50:13 +44s Help <CC 1119> Stone: Spider drones are very small and very fast :P
[i]2012.03.21 17:51:51 +98s Help <CC 1119> Front: They're smaller, faster, and have better tracking
[i]2012.03.21 17:52:39 +48s Help <CC 1119> Sadly our webifier drones suck : (
[i]2012.03.21 18:01:50 +551s Help <CC 1119> Font: You mean low slot or low powergrid use?
[i]2012.03.21 18:21:10 +1160s Help <CC 1119> Fayng: if it fits I'd cram a vamp on anyway. Otherwise leave the slot empty and spread your guns out so they overheat for longer.
[i]2012.03.21 18:28:09 +419s Help <CC 1119> Keith: Eh. I'm not really willing to bet on that one until I have something more substantial to work with than heresay.
[i]2012.03.21 18:28:38 +29s Help <CC 1119> I wouldn't put it past them to say "here are your SP back, go train up the skills as you see fit."
[i]2012.03.21 18:28:53 +15s Help <CC 1119> Yes. That word <_<
[i]2012.03.21 18:29:21 +28s Help * CC 1119 would agree with zwicked
[i]2012.03.21 18:29:41 +20s Help <CC 1119> Of course, none of this really matters until CCP actually says something.
[i]2012.03.21 18:30:23 +42s Help <CC 1119> Don't forget destroyers :P
[i]2012.03.21 18:30:27 +4s Help <CC 1119> same deal, smaller ships
[i]2012.03.21 18:31:14 +47s Help <CC 1119> Dema: The blog says what their end goal is, not how they plan to get there.
[i]2012.03.21 18:31:51 +37s Help <CC 1119> What I'd like to wonder is how they plan to handle people with the BS skills that will no longer have the prereqs for them....
[i]2012.03.21 18:32:25 +34s Help <CC 1119> Remyo: Because it could mean months of training plan changes.
[i]2012.03.22 01:21:08 +24523s Help <CC 1119> Hart: No way through that gate.
[i]2012.03.22 01:21:10 +2s Help <CC 1119> It's not a real gate
[i]2012.03.22 01:21:13 +3s Help <CC 1119> or not
[i]2012.03.22 01:21:15 +2s Help <CC 1119> wrong mission
[i]2012.03.22 01:21:27 +12s Help <CC 1119> <--was thinking recon 2/3
[i]2012.03.22 01:28:00 +393s Help <CC 1119> Sticky: Even when you're neuted out you'll be able to run it. most, if not all the time.
[i]2012.03.22 03:33:28 +7528s Help <CC 1119> Emiko: It has a few. Nothing CONCORD cares about though.
[i]2012.03.22 03:35:11 +103s Help <CC 1119> Talos: That goes both ways
[i]2012.03.22 03:35:38 +27s Help <CC 1119> And with a static to highsec, you have a much higher chance of a not-so-scrub deciding they want your space.
[i]2012.03.25 20:39:37 +320639s Help <CC 1119> Eleonora: Usually resists are preferable to an equivalent raw HP increase.
[i]2012.03.25 20:48:20 +523s Help <CC 1119> Why is all my text orange in the text window?
[i]2012.03.25 20:49:16 +56s Help <CC 1119> Ines: I'm thinking it might be a graphic glitch related to autolink
[i]2012.03.25 20:52:39 +203s Help <CC 1119> Bruteus: IDK off hand. I'd set up a spreadsheet to figure it out on the fly.
[i]2012.03.25 20:54:41 +122s Jita <CC 1119> Eh, it's an improvement imo
[i]2012.03.25 21:01:23 +402s Help <CC 1119> Henk: It's an improvement imo.

[Pilot log information - CC 1119]
First post................. 2012.03.17 02:30:16
Last post.................. 2012.03.25 21:01:23
Active minutes............. 12,631.1 (757,867 seconds)
Total lines................ 50
Lines/minute............... 0.00
Average time between post.. 155.3s
Total characters........... 3,007

Extended statistics for pilot »
 Active users (1) Sort:[N/L]
[CC 1119][i]CC 1119 (50)


[Statistics]
Refreshed: 2013-06-20 01:58:35 GMT+0, ref:5887113, perf 0,41s
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