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 Aeon - Travel, posted by Chribba

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Capital Armor Repairer I
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Control Circuit I
Capacitor Control Circuit II
Capacitor Control Circuit II
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Aeon, Travel]
Capital Armor Repairer I
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Capacitor Control Circuit I
Capacitor Control Circuit II
Capacitor Control Circuit II


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Required Skills

Amarr Carrier 3
Capital Repair Systems 1
Capital Ships 1
Energy Grid Upgrades 3
Jump Drive Operation 1
Jury Rigging 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Carrier</SkillName><Level>3</Level></entry>
<entry><SkillName>Capital Repair Systems</SkillName><Level>1</Level></entry>
<entry><SkillName>Capital Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Jump Drive Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Jury Rigging</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Aeon
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments.

Amarr Carrier Skill Bonuses:
50% bonus to Capital Energy and Armor transfer range per level
5% bonus to all Armor resistances per level
99% reduction in CPU need for Clone Vat Bay
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Projected Electronic Counter Measures modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 3 additional Fighters per level
Can fit 1 additional Warfare Link module per level
200% bonus to Fighter control range
Immune to all forms of Electronic Warfare
 Comments

ESF Guest
@2008-08-25 14:34 - Not Rated.

Incomplete = Fail

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