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 Maelstrom - Singe DD tanked sniper, posted by ESF Guest

1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
Tracking Computer II
Optimal Range
Tracking Computer II
Optimal Range
Tracking Computer II
Optimal Range
Sensor Booster II
Sensor Booster II
Targeting Range
Quad LiF Fueled I Booster Rockets
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Ancillary Current Router I
Trimark Armor Pump I
Trimark Armor Pump I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Maelstrom, Singe DD tanked sniper]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Sensor Booster II
Sensor Booster II, Targeting Range
Quad LiF Fueled I Booster Rockets

1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L

Ancillary Current Router I
Trimark Armor Pump I
Trimark Armor Pump I

Heavy Armor Maintenance Bot I x4


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Required Skills

Armor Rigging 1
Drones 1
Gunnery 5
High Speed Maneuvering 1
Hull Upgrades 3
Jury Rigging 1
Large Artillery Specialization 1
Large Projectile Turret 4
Long Range Targeting 4
Minmatar Battleship 3
Remote Armor Repair Systems 3
Repair Drone Operation 3
Trajectory Analysis 4
Weapon Upgrades 4

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Armor Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Drones</SkillName><Level>1</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>5</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>1</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Jury Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Artillery Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Projectile Turret</SkillName><Level>4</Level></entry>
<entry><SkillName>Long Range Targeting</SkillName><Level>4</Level></entry>
<entry><SkillName>Minmatar Battleship</SkillName><Level>3</Level></entry>
<entry><SkillName>Remote Armor Repair Systems</SkillName><Level>3</Level></entry>
<entry><SkillName>Repair Drone Operation</SkillName><Level>3</Level></entry>
<entry><SkillName>Trajectory Analysis</SkillName><Level>4</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>4</Level></entry>
</Entries>
</plan>


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 Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.

Special Ability: 5% large projectile weapon rate of fire per level and 7.5% shield boost amount per level
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