| Curse - Nano Curse - cheap edition, posted by Zakgram |
Thanks to MC killboard for lending the fitting screen |
EFT Fitting
[Curse, Nano Curse - cheap edition] Overdrive Injector System II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Cap Recharger II Cap Recharger II Warp Disruptor II Large Capacitor Battery II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Heavy Missile Launcher II, Guristas Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile
Polycarbon Engine Housing I Low Friction Nozzle Joints I
Hammerhead II x5 Warrior II x5
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Required Skills
Amarr Cruiser 5 Astronautics Rigging 1 Drones 1 Energy Emission Systems 2 Energy Grid Upgrades 3 Gallente Drone Specialization 2 Heavy Missile Specialization 1 Heavy Missiles 1 High Speed Maneuvering 4 Hull Upgrades 2 Minmatar Drone Specialization 1 Missile Launcher Operation 1 Propulsion Jamming 2 Recon Ships 1 Scout Drone Operation 5 Weapon Disruption 1
EVEMon Plan
<?xml version="1.0"?> <plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Entries> <entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry> <entry><SkillName>Astronautics Rigging</SkillName><Level>1</Level></entry> <entry><SkillName>Drones</SkillName><Level>1</Level></entry> <entry><SkillName>Energy Emission Systems</SkillName><Level>2</Level></entry> <entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry> <entry><SkillName>Gallente Drone Specialization</SkillName><Level>2</Level></entry> <entry><SkillName>Heavy Missile Specialization</SkillName><Level>1</Level></entry> <entry><SkillName>Heavy Missiles</SkillName><Level>1</Level></entry> <entry><SkillName>High Speed Maneuvering</SkillName><Level>4</Level></entry> <entry><SkillName>Hull Upgrades</SkillName><Level>2</Level></entry> <entry><SkillName>Minmatar Drone Specialization</SkillName><Level>1</Level></entry> <entry><SkillName>Missile Launcher Operation</SkillName><Level>1</Level></entry> <entry><SkillName>Propulsion Jamming</SkillName><Level>2</Level></entry> <entry><SkillName>Recon Ships</SkillName><Level>1</Level></entry> <entry><SkillName>Scout Drone Operation</SkillName><Level>5</Level></entry> <entry><SkillName>Weapon Disruption</SkillName><Level>1</Level></entry> </Entries> </plan>
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Curse |
Name: Curse Hull: Arbitrator Role: Combat Recon Ship
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level |
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| Comments |
 Zakgram |
@2008-04-28 09:28 - Not Rated.
Can run 1 neut and mwd 23x7, so get into range, turn on both until your cap gets to <30%, then turn one off and wait a little while until you've recharged a bit. For more expense change the LFNJ to another Poly. Needs lg snakes otherwise you'll take a lot of missile damage.
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