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 Thanatos - Thanatos, posted by ESF Guest

Dark Blood Heavy Energy Neutralizer
Dark Blood Heavy Energy Neutralizer
Dark Blood Large EMP Smartbomb
Dark Blood Large EMP Smartbomb
Capital Remote Armor Repair System I
Mizuro's Modified Stasis Webifier
Shadow Serpentis Warp Disruptor
ECCM - Magnetometric II
Sensor Booster II
Scan Resolution
Cap Recharger II
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Damage Control II
Capital Armor Repairer I
Capital Armor Repairer I
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Thanatos, Thanatos]
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Damage Control II
Capital Armor Repairer I
Capital Armor Repairer I

Mizuro's Modified Stasis Webifier
Shadow Serpentis Warp Disruptor
ECCM - Magnetometric II
Sensor Booster II, Targeting Speed
Cap Recharger II

Dark Blood Heavy Energy Neutralizer
Dark Blood Heavy Energy Neutralizer
Dark Blood Large EMP Smartbomb
Dark Blood Large EMP Smartbomb
Capital Remote Armor Repair System I

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I


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Required Skills

Capital Remote Armor Repair Systems 1
Capital Repair Systems 1
Capital Ships 1
Electronic Warfare 4
Energy Emission Systems 3
Energy Grid Upgrades 3
Energy Pulse Weapons 1
Gallente Carrier 1
Hull Upgrades 3
Jump Drive Operation 1
Jury Rigging 1
Long Range Targeting 4
Propulsion Jamming 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Capital Remote Armor Repair Systems</SkillName><Level>1</Level></entry>
<entry><SkillName>Capital Repair Systems</SkillName><Level>1</Level></entry>
<entry><SkillName>Capital Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Electronic Warfare</SkillName><Level>4</Level></entry>
<entry><SkillName>Energy Emission Systems</SkillName><Level>3</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Energy Pulse Weapons</SkillName><Level>1</Level></entry>
<entry><SkillName>Gallente Carrier</SkillName><Level>1</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Jump Drive Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Jury Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Long Range Targeting</SkillName><Level>4</Level></entry>
<entry><SkillName>Propulsion Jamming</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Thanatos
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.

Gallente Carrier Skill Bonuses:
50% bonus to Capital Shield and Armor transfer range per level
5% bonus to deployed Fighters’ damage per level
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter per level
200% bonus to Fighter control range
 Comments

ESF Guest
@2008-04-29 17:05 - Not Rated.

3x enam, is that optimal? two is fine imo, something els in the last slot...


ESF Guest
@2008-07-09 15:10 - Not Rated.

Drop a eanm and fit a Explosive hardener.


ESF Guest
@2008-07-18 13:43 - Not Rated.

Depends if your armor compensation skills are at V or not really.

With armor compensations skills at V:
3x EANM = 80.6/74.8/74.8/65.1 and 1,263,129 Effective HP

2x EANM + Explosive = 76.9/70/70/78.2 and 1,261,463 Effective HP

With armor compensation skills at IV:
3x EANM = 79.9/73.9/73.9/63.8 and 1,242,004 Effective HP

2x EANM + Explosive = 76.3/69.1/69.1/77.7 and 1,245,742 Effective HP


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