| Curse - PVP 1, posted by ESF Guest |
Thanks to MC killboard for lending the fitting screen |
EFT Fitting
[Curse, PVP 1] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Inhibitor I Large Shield Extender II Large Shield Extender II Medium Electrochemical Capacitor Booster I, Cap Booster 400 Balmer Series Targeting Inhibitor I
50W Infectious Power System Malfunction 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction 5W Infectious Power System Malfunction [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5
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Required Skills
Amarr Cruiser 5 Astronautics Rigging 1 Drones 1 Energy Emission Systems 1 Energy Systems Operation 1 Gallente Drone Specialization 2 High Speed Maneuvering 1 Hull Upgrades 2 Propulsion Jamming 1 Recon Ships 1 Scout Drone Operation 5 Shield Upgrades 4 Weapon Disruption 1
EVEMon Plan
<?xml version="1.0"?> <plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Entries> <entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry> <entry><SkillName>Astronautics Rigging</SkillName><Level>1</Level></entry> <entry><SkillName>Drones</SkillName><Level>1</Level></entry> <entry><SkillName>Energy Emission Systems</SkillName><Level>1</Level></entry> <entry><SkillName>Energy Systems Operation</SkillName><Level>1</Level></entry> <entry><SkillName>Gallente Drone Specialization</SkillName><Level>2</Level></entry> <entry><SkillName>High Speed Maneuvering</SkillName><Level>1</Level></entry> <entry><SkillName>Hull Upgrades</SkillName><Level>2</Level></entry> <entry><SkillName>Propulsion Jamming</SkillName><Level>1</Level></entry> <entry><SkillName>Recon Ships</SkillName><Level>1</Level></entry> <entry><SkillName>Scout Drone Operation</SkillName><Level>5</Level></entry> <entry><SkillName>Shield Upgrades</SkillName><Level>4</Level></entry> <entry><SkillName>Weapon Disruption</SkillName><Level>1</Level></entry> </Entries> </plan>
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Curse |
Name: Curse Hull: Arbitrator Role: Combat Recon Ship
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level |
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| Comments |
 ESF Guest |
@2008-04-29 14:24 - Not Rated.
Semi ghetto nanocurse. Remaining highslot fits a recon probe launcher with named shield extenders, or a cloak, or another neut.
Does about 3Km/s without snakes.
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 ESF Guest |
@2008-04-29 17:03 - Not Rated.
so many neuts... is it rly worth it... looks like you will run out of cap boosters very fast...
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 ESF Guest |
@2008-06-25 15:34 - Not Rated.
Polycarbs yet you wont fit a T2 MWD? pretty fail right there.
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