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 Curse - PvP, posted by Idxx

Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Remote Armor Repair System II
10MN MicroWarpdrive II
Large Shield Extender II
Balmer Series Targeting Inhibitor I
Optimal Range Disruption
Cap Recharger II
Cap Recharger II
Warp Disruptor II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Low Friction Nozzle Joints I
Auxiliary Thrusters I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Curse, PvP]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

10MN MicroWarpdrive II
Large Shield Extender II
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Cap Recharger II
Cap Recharger II
Warp Disruptor II

Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Remote Armor Repair System II

Low Friction Nozzle Joints I
Auxiliary Thrusters I

Valkyrie II x5


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Required Skills

Amarr Cruiser 5
Astronautics Rigging 1
Drones 1
Energy Emission Systems 2
Energy Grid Upgrades 3
High Speed Maneuvering 4
Hull Upgrades 2
Minmatar Drone Specialization 2
Propulsion Jamming 2
Recon Ships 1
Remote Armor Repair Systems 3
Scout Drone Operation 5
Shield Upgrades 4
Weapon Disruption 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry>
<entry><SkillName>Astronautics Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Drones</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Emission Systems</SkillName><Level>2</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>4</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>2</Level></entry>
<entry><SkillName>Minmatar Drone Specialization</SkillName><Level>2</Level></entry>
<entry><SkillName>Propulsion Jamming</SkillName><Level>2</Level></entry>
<entry><SkillName>Recon Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Remote Armor Repair Systems</SkillName><Level>3</Level></entry>
<entry><SkillName>Scout Drone Operation</SkillName><Level>5</Level></entry>
<entry><SkillName>Shield Upgrades</SkillName><Level>4</Level></entry>
<entry><SkillName>Weapon Disruption</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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 Curse
Name: Curse
Hull: Arbitrator
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.

Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
 Comments

ESF Guest
@2008-05-22 01:25 - Not Rated.

get rid of the Remote rep and put on a laser or a missile launcher

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