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 Retribution - Pulse Support, posted by Lyria Skydancer

Medium Pulse Laser II
Scorch S
Medium Pulse Laser II
Scorch S
Medium Pulse Laser II
Scorch S
Medium Pulse Laser II
Scorch S
[empty high slot]
1MN MicroWarpdrive II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Co-Processor I
Energy Locus Coordinator I
Energy Locus Coordinator I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Retribution, Pulse Support]
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Co-Processor I

1MN MicroWarpdrive II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]

Energy Locus Coordinator I
Energy Locus Coordinator I


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Required Skills

Amarr Frigate 5
Assault Ships 1
Electronics Upgrades 1
Energy Weapon Rigging 1
Gunnery 1
High Speed Maneuvering 3
Small Energy Turret 5
Small Pulse Laser Specialization 1
Weapon Upgrades 4

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Frigate</SkillName><Level>5</Level></entry>
<entry><SkillName>Assault Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Electronics Upgrades</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Weapon Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>1</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>3</Level></entry>
<entry><SkillName>Small Energy Turret</SkillName><Level>5</Level></entry>
<entry><SkillName>Small Pulse Laser Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>4</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Retribution
Name: Retribution
Hull: Punisher Class
Role: Assault Ship

The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offence and defence.

Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use

Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to Small Energy Turret damage per level
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