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 Rupture - New Setup 1, posted by ESF Guest

720mm Howitzer Artillery II
Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II
Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II
Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II
Republic Fleet Depleted Uranium M
Heavy Missile Launcher II
Caldari Navy Scourge Heavy Missile
Salvager I
Sensor Booster II
Scan Resolution
Sensor Booster II
Scan Resolution
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Gyrostabilizer II
[empty rig slot]
[empty rig slot]
[empty rig slot]
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Rupture, New Setup 1]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Gyrostabilizer II

Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Salvager I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Bouncer II x1


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Required Skills

Drones 1
Energy Grid Upgrades 5
Gunnery 3
Heavy Missile Specialization 1
Heavy Missiles 1
High Speed Maneuvering 1
Long Range Targeting 4
Medium Artillery Specialization 1
Medium Projectile Turret 4
Minmatar Cruiser 3
Missile Launcher Operation 1
Salvaging 1
Sentry Drone Interfacing 5
Weapon Upgrades 4

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Drones</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>5</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>3</Level></entry>
<entry><SkillName>Heavy Missile Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Heavy Missiles</SkillName><Level>1</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>1</Level></entry>
<entry><SkillName>Long Range Targeting</SkillName><Level>4</Level></entry>
<entry><SkillName>Medium Artillery Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Medium Projectile Turret</SkillName><Level>4</Level></entry>
<entry><SkillName>Minmatar Cruiser</SkillName><Level>3</Level></entry>
<entry><SkillName>Missile Launcher Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Salvaging</SkillName><Level>1</Level></entry>
<entry><SkillName>Sentry Drone Interfacing</SkillName><Level>5</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>4</Level></entry>
</Entries>
</plan>


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 Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

Special Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to Medium Projectile Turret damage per level.
 Comments

ESF Guest
@2008-06-27 12:11 - Not Rated.

gate camp alpha setup

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