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 Curse - Curse: ERASE 1200 CAP from 75km away!, posted by Th3Boss

Improved Cloaking Device II
Heavy Unstable Power Fluctuator I
Empty
Empty
Empty
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large F-S9 Regolith Shield Induction
10MN MicroWarpdrive I
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Ancillary Current Router I
Ancillary Current Router I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Curse, Curse: ERASE 1200 CAP from 75km away!]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large F-S9 Regolith Shield Induction
10MN MicroWarpdrive I

Improved Cloaking Device II
Heavy Unstable Power Fluctuator I
Empty
Empty
Empty

Ancillary Current Router I
Ancillary Current Router I

Hammerhead II


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Required Skills

Amarr Cruiser 5
Cloaking 3
Energy Emission Systems 3
Energy Grid Upgrades 3
High Speed Maneuvering 1
Jury Rigging 1
Recon Ships 1
Shield Upgrades 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry>
<entry><SkillName>Cloaking</SkillName><Level>3</Level></entry>
<entry><SkillName>Energy Emission Systems</SkillName><Level>3</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>1</Level></entry>
<entry><SkillName>Jury Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Recon Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Shield Upgrades</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Curse
Name: Curse
Hull: Arbitrator
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.

Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
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