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 Maelstrom - Main, posted by ESF Guest

1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
1400mm Howitzer Artillery II
Tremor L
Gist A-Type 100MN Afterburner
Domination Large Shield Booster
Gist A-Type Photon Scattering Field
Gist A-Type Heat Dissipation Field
Sensor Booster II
Targeting Range
Tracking Computer II
Optimal Range
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Damage Control II
Power Diagnostic System II
Core Defence Field Purger I
Core Defence Field Purger I
Capacitor Control Circuit I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Maelstrom, Main]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Damage Control II
Power Diagnostic System II

Gist A-Type 100MN Afterburner
Domination Large Shield Booster
Gist A-Type Photon Scattering Field
Gist A-Type Heat Dissipation Field
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range

1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L
1400mm Howitzer Artillery II, Tremor L

Core Defence Field Purger I
Core Defence Field Purger I
Capacitor Control Circuit I

Hammerhead II x5
Hammerhead II x5


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Required Skills

Afterburner 1
Drones 1
Energy Grid Upgrades 4
Gallente Drone Specialization 2
Gunnery 5
Hull Upgrades 4
Jury Rigging 1
Large Artillery Specialization 1
Large Projectile Turret 4
Long Range Targeting 4
Minmatar Battleship 3
Scout Drone Operation 5
Shield Operation 2
Shield Rigging 1
Tactical Shield Manipulation 1
Trajectory Analysis 4
Weapon Upgrades 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Afterburner</SkillName><Level>1</Level></entry>
<entry><SkillName>Drones</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>4</Level></entry>
<entry><SkillName>Gallente Drone Specialization</SkillName><Level>2</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>5</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>4</Level></entry>
<entry><SkillName>Jury Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Artillery Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Projectile Turret</SkillName><Level>4</Level></entry>
<entry><SkillName>Long Range Targeting</SkillName><Level>4</Level></entry>
<entry><SkillName>Minmatar Battleship</SkillName><Level>3</Level></entry>
<entry><SkillName>Scout Drone Operation</SkillName><Level>5</Level></entry>
<entry><SkillName>Shield Operation</SkillName><Level>2</Level></entry>
<entry><SkillName>Shield Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Tactical Shield Manipulation</SkillName><Level>1</Level></entry>
<entry><SkillName>Trajectory Analysis</SkillName><Level>4</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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 Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.

Special Ability: 5% large projectile weapon rate of fire per level and 7.5% shield boost amount per level
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