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 Sleipnir - pwnmobile, posted by ESF Guest

425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
425mm AutoCannon II
Barrage M
Medium Energy Neutralizer II
Shield Boost Amplifier II
Invulnerability Field II
Large Shield Booster II
Medium Capacitor Booster II
Cap Booster 400
10MN Digital Booster Rockets
Power Diagnostic System II
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Core Defence Capacitor Safeguard I
Core Defence Capacitor Safeguard I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Sleipnir, pwnmobile]
Power Diagnostic System II
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Shield Boost Amplifier II
Invulnerability Field II
Large Shield Booster II
Medium Capacitor Booster II, Cap Booster 400
10MN Digital Booster Rockets

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Medium Energy Neutralizer II

Core Defence Capacitor Safeguard I
Core Defence Capacitor Safeguard I


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Required Skills

Command Ships 1
Energy Emission Systems 4
Energy Grid Upgrades 4
Energy Systems Operation 4
Gunnery 3
Heavy Assault Ships 4
High Speed Maneuvering 1
Medium Autocannon Specialization 1
Medium Projectile Turret 4
Minmatar Cruiser 5
Shield Management 5
Shield Operation 4
Shield Rigging 1
Tactical Shield Manipulation 4
Weapon Upgrades 4

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Command Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Emission Systems</SkillName><Level>4</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>4</Level></entry>
<entry><SkillName>Energy Systems Operation</SkillName><Level>4</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>3</Level></entry>
<entry><SkillName>Heavy Assault Ships</SkillName><Level>4</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>1</Level></entry>
<entry><SkillName>Medium Autocannon Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Medium Projectile Turret</SkillName><Level>4</Level></entry>
<entry><SkillName>Minmatar Cruiser</SkillName><Level>5</Level></entry>
<entry><SkillName>Shield Management</SkillName><Level>5</Level></entry>
<entry><SkillName>Shield Operation</SkillName><Level>4</Level></entry>
<entry><SkillName>Shield Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Tactical Shield Manipulation</SkillName><Level>4</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>4</Level></entry>
</Entries>
</plan>


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 Sleipnir
Name: Sleipnir
Hull: Cyclone
Role: Field Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level

Command Ships Skill Bonus: 5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level

Role Bonus: 99% reduction in Warfare Link module CPU need
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