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 Paladin - 0.0 Rating, posted by ESF Guest

Tachyon Beam Laser II
Multifrequency L
Tachyon Beam Laser II
Multifrequency L
Tachyon Beam Laser II
Multifrequency L
Tachyon Beam Laser II
Multifrequency L
Small Tractor Beam I
Salvager I
Prototype Cloaking Device I
Cap Recharger II
Domination Stasis Webifier
Cap Recharger II
Cap Recharger II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Amarr Navy Large Armor Repairer
True Sansha Energized Adaptive Nano Membrane
Expanded Cargohold II
Expanded Cargohold II
Capacitor Control Circuit II
Auxiliary Nano Pump II
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Paladin, 0.0 Rating]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Amarr Navy Large Armor Repairer
True Sansha Energized Adaptive Nano Membrane
Expanded Cargohold II
Expanded Cargohold II

Cap Recharger II
Domination Stasis Webifier
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Small Tractor Beam I
Salvager I
Prototype Cloaking Device I

Capacitor Control Circuit II
Auxiliary Nano Pump II

Hammerhead II x5


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Required Skills

Amarr Battleship 5
Cloaking 1
Drones 1
Energy Grid Upgrades 3
Gallente Drone Specialization 2
Gunnery 5
Hull Upgrades 2
Large Beam Laser Specialization 1
Large Energy Turret 5
Marauders 1
Mechanic 3
Propulsion Jamming 1
Repair Systems 1
Salvaging 1
Science 4
Scout Drone Operation 5
Weapon Upgrades 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Battleship</SkillName><Level>5</Level></entry>
<entry><SkillName>Cloaking</SkillName><Level>1</Level></entry>
<entry><SkillName>Drones</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Gallente Drone Specialization</SkillName><Level>2</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>5</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>2</Level></entry>
<entry><SkillName>Large Beam Laser Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Energy Turret</SkillName><Level>5</Level></entry>
<entry><SkillName>Marauders</SkillName><Level>1</Level></entry>
<entry><SkillName>Mechanic</SkillName><Level>3</Level></entry>
<entry><SkillName>Propulsion Jamming</SkillName><Level>1</Level></entry>
<entry><SkillName>Repair Systems</SkillName><Level>1</Level></entry>
<entry><SkillName>Salvaging</SkillName><Level>1</Level></entry>
<entry><SkillName>Science</SkillName><Level>4</Level></entry>
<entry><SkillName>Scout Drone Operation</SkillName><Level>5</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Paladin
Hull: Apocalypse Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level

Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams
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