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 Apocalypse - large, posted by ESF Guest

Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I
Imperial Navy Radio L
Tracking Computer I
Optimal Range
Heavy Electrochemical Capacitor Booster I
Cap Booster 200
Sensor Booster I
Targeting Range
Sensor Booster I
Targeting Range
Extruded Heat Sink I
Extruded Heat Sink I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Tracking Enhancer I
Tracking Enhancer I
Internal Force Field Array I
Large Energy Burst Aerator I
Large Energy Locus Coordinator I
Large Trimark Armor Pump I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Apocalypse, large]
Extruded Heat Sink I
Extruded Heat Sink I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Tracking Enhancer I
Tracking Enhancer I
Internal Force Field Array I

Tracking Computer I, Optimal Range
Heavy Electrochemical Capacitor Booster I, Cap Booster 200
Sensor Booster I, Targeting Range
Sensor Booster I, Targeting Range

Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L
Dual Modulated Heavy Energy Beam I, Imperial Navy Radio L

Large Energy Burst Aerator I
Large Energy Locus Coordinator I
Large Trimark Armor Pump I



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Required Skills

Amarr Battleship 2
Armor Rigging 1
Energy Systems Operation 1
Energy Weapon Rigging 1
Gunnery 5
Hull Upgrades 1
Large Energy Turret 1
Long Range Targeting 1
Trajectory Analysis 1
Weapon Upgrades 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Battleship</SkillName><Level>2</Level></entry>
<entry><SkillName>Armor Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Systems Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Weapon Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>5</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>1</Level></entry>
<entry><SkillName>Large Energy Turret</SkillName><Level>1</Level></entry>
<entry><SkillName>Long Range Targeting</SkillName><Level>1</Level></entry>
<entry><SkillName>Trajectory Analysis</SkillName><Level>1</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.
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