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 Absolution - High-sec, posted by ESF Guest

Heavy Pulse Laser II
Scorch M
Heavy Pulse Laser II
Scorch M
Heavy Pulse Laser II
Scorch M
Heavy Pulse Laser II
Scorch M
Heavy Pulse Laser II
Scorch M
Heavy Pulse Laser II
Scorch M
Medium Unstable Power Fluctuator I
10MN MicroWarpdrive II
Tracking Computer II
Optimal Range
Medium Electrochemical Capacitor Booster I
Cap Booster 200
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
800mm Reinforced Rolled Tungsten Plates I
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
Damage Control II
Trimark Armor Pump I
Trimark Armor Pump I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Absolution, High-sec]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
800mm Reinforced Rolled Tungsten Plates I
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
Damage Control II

10MN MicroWarpdrive II
Tracking Computer II, Optimal Range
Medium Electrochemical Capacitor Booster I, Cap Booster 200

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Unstable Power Fluctuator I

Trimark Armor Pump I
Trimark Armor Pump I



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Required Skills

Amarr Cruiser 5
Command Ships 1
Energy Emission Systems 2
Energy Systems Operation 1
Gunnery 3
Heavy Assault Ships 4
High Speed Maneuvering 4
Hull Upgrades 3
Medium Energy Turret 5
Medium Pulse Laser Specialization 1
Trajectory Analysis 4
Weapon Upgrades 1

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry>
<entry><SkillName>Command Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Emission Systems</SkillName><Level>2</Level></entry>
<entry><SkillName>Energy Systems Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Gunnery</SkillName><Level>3</Level></entry>
<entry><SkillName>Heavy Assault Ships</SkillName><Level>4</Level></entry>
<entry><SkillName>High Speed Maneuvering</SkillName><Level>4</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Medium Energy Turret</SkillName><Level>5</Level></entry>
<entry><SkillName>Medium Pulse Laser Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Trajectory Analysis</SkillName><Level>4</Level></entry>
<entry><SkillName>Weapon Upgrades</SkillName><Level>1</Level></entry>
</Entries>
</plan>


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 Absolution
Name: Absolution
Hull: Prophecy
Role: Field Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

Battlecruiser Skill Bonus: 10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level

Command Ships Skill Bonus: 5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level

Role Bonus: 99% reduction in Warfare Link module CPU need
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