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 Damnation - Mission Tank, posted by ESF Guest

Heavy Missile Launcher II
Thunderbolt Heavy Missile
Heavy Missile Launcher II
Thunderbolt Heavy Missile
Heavy Missile Launcher II
Thunderbolt Heavy Missile
Heavy Missile Launcher II
Thunderbolt Heavy Missile
Heavy Missile Launcher II
Thunderbolt Heavy Missile
[empty high slot]
[empty high slot]
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Energized Magnetic Membrane II
Energized Reflective Membrane II
Energized Adaptive Nano Membrane II
Auxiliary Nano Pump I
Nanobot Accelerator I
Thanks to MC killboard for lending the fitting screen

EFT Fitting

[Damnation, Mission Tank]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Energized Magnetic Membrane II
Energized Reflective Membrane II
Energized Adaptive Nano Membrane II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
[empty high slot]
[empty high slot]

Auxiliary Nano Pump I
Nanobot Accelerator I


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Required Skills

Amarr Cruiser 5
Armor Rigging 1
Command Ships 1
Energy Grid Upgrades 3
Heavy Missile Specialization 1
Heavy Missiles 1
Hull Upgrades 5
Logistics 4
Mechanic 4
Missile Launcher Operation 1
Repair Systems 4

EVEMon Plan

<?xml version="1.0"?>
<plan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Entries>
<entry><SkillName>Amarr Cruiser</SkillName><Level>5</Level></entry>
<entry><SkillName>Armor Rigging</SkillName><Level>1</Level></entry>
<entry><SkillName>Command Ships</SkillName><Level>1</Level></entry>
<entry><SkillName>Energy Grid Upgrades</SkillName><Level>3</Level></entry>
<entry><SkillName>Heavy Missile Specialization</SkillName><Level>1</Level></entry>
<entry><SkillName>Heavy Missiles</SkillName><Level>1</Level></entry>
<entry><SkillName>Hull Upgrades</SkillName><Level>5</Level></entry>
<entry><SkillName>Logistics</SkillName><Level>4</Level></entry>
<entry><SkillName>Mechanic</SkillName><Level>4</Level></entry>
<entry><SkillName>Missile Launcher Operation</SkillName><Level>1</Level></entry>
<entry><SkillName>Repair Systems</SkillName><Level>4</Level></entry>
</Entries>
</plan>


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Related screenshots from EVE-Files.com
 
 Damnation
Name: Damnation
Hull: Prophecy
Role: Fleet Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Battlecruiser Skill Bonus: 10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level

Command Ships Skill Bonus: 10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level

Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously.
 Comments

ESF Guest
@2008-08-25 14:45 - Not Rated.

You might want to lose the magnetic for a DC II and also use a gang module .

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