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[i]2012.04.06 18:12:42 Help <Emiko Luan> i think the key with missiles is that lorewise they never actually hit the target, they just explode nearby :P
[i]2012.04.06 18:12:47 +5s Help <CRIPPLED ONE> opps was for Grim Determ lol
[i]2012.04.06 18:12:51 +4s Help <Ymir X> no i mean to always see the ship when u dock in the station and not the captains quarters always not to use the switch "enter ship hangar"button all the time
[i]2012.04.06 18:13:03 +12s Help <Ymir X> there was a setting just dont know were
[i]2012.04.06 18:13:05 +2s Help <Spork Witch> ymir: it saves your last choice
[i]2012.04.06 18:13:05 +0s Help <Jericho D'Angel> ignore anything api unless you're programming and therefore know what it is
[i]2012.04.06 18:13:13 +8s Help <Rhydic Ujbikist> acolytes are good
[i]2012.04.06 18:13:16 +3s Help <Ahlissah> Is their a mission that I could get Mechanical Engineering
[i]2012.04.06 18:13:18 +2s Help <Rhydic Ujbikist> ..for reprocessing
[i]2012.04.06 18:13:35 +17s Help <Burcina> can corps destroy other corps/alliances jump bridges?
[i]2012.04.06 18:13:43 +8s Help <Spork Witch> burcina: yeah, blow 'em up
[i]2012.04.06 18:13:43 +0s Help <Casia Victoria> Ahlissa, RnD agents give those
[i]2012.04.06 18:13:47 +4s Help <Serenity Lust> wsc ---> display grapgics --> graphics content setting ---> cikc off "load stattin environemnt
[i]2012.04.06 18:13:53 +6s Help <Serenity Lust> esc*
[i]2012.04.06 18:14:32 +39s Help <Spork Witch> ymir: if you click the "go to hangar" button, it saves that choice the next time you dock. it won't put you into CQ again on that char, on that computer, unless you clear cache
[i]2012.04.06 18:14:46 +14s Help <Casia Victoria> Datacores arent a direct mission reward though, you gain research points (double for the daily mission) and cash in RP for datacores
[i]2012.04.06 18:15:13 +27s Help <General Fuego> looking at my stats my explosive radius should be 240m max velocity being 7350m/s witha kinetic damage of 372.60
[i]2012.04.06 18:15:28 +15s Help <General Fuego> explosion velocity being 96.6 m/s
[i]2012.04.06 18:15:32 +4s Help <Hawklandier Taranogas> anyone here know anything about tidi?
[i]2012.04.06 18:15:47 +15s Help <Hawklandier Taranogas> i have 2 guys experincing it at around 17% for no reason
[i]2012.04.06 18:15:54 +7s Help <Spork Witch> fuego: that means if the target is smaller than 240m sigradius and / or faster than 96.6m/s, it takes less damage
[i]2012.04.06 18:16:07 +13s Help <Den Mar> Hello. i cant link a contract anymore like before. has CCP chaned this work a other way?
[i]2012.04.06 18:16:18 +11s Help <General Fuego> so the slower ths ship the bigger the damge
[i]2012.04.06 18:16:20 +2s Help <Spork Witch> den: should still work
[i]2012.04.06 18:16:26 +6s Help <Ymir X> ok i got it now thanks
[i]2012.04.06 18:16:27 +1s Help <Spork Witch> fuego: doesn't work that way
[i]2012.04.06 18:16:36 +9s Help <Serenity Lust> fuego think about this adss the explosion happens a fast target can out run the explosion and takes less damage
[i]2012.04.06 18:16:41 +5s Help <Spork Witch> fuego: if the ship is the same size or larger, or the same speed or slower, it takes the "full" damage from the missile
[i]2012.04.06 18:16:47 +6s Help <Lord Rixus> does it make a difference if i do missions for lvl 2 agents in .5 space vs .9?
[i]2012.04.06 18:16:49 +2s Help <Spork Witch> fuego: if it's smaller and/or faster, it applies a penalty to the damage
[i]2012.04.06 18:16:58 +9s Help <Spork Witch> rixus: lower sec = better rewards
[i]2012.04.06 18:17:07 +9s Help <General Fuego> right i think i understand
[i]2012.04.06 18:17:22 +15s Help <Spork Witch> Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )Wheresig = ship's signaturevel = ship's velocityEr = Explosion Radius of missileEv = Explosion Velocity of missiledrf = Damage Reduction Fact...
[i]2012.04.06 18:17:22 +0s Help <Serenity Lust> also if the target is smaller the amount of exposive force is less because the explosion can warp around the target instead of hitting taking less damage
[i]2012.04.06 18:17:27 +5s Help <Spork Witch> The log function is the natural logarithm, to the base e, often denoted as ln.
[i]2012.04.06 18:17:33 +6s Help <Spork Witch> that's the damage formula for missiles
[i]2012.04.06 18:17:36 +3s Help <Burcina> you cant cloak anymore in your buzzard if someone has locked you right?
[i]2012.04.06 18:17:44 +8s Help <General Fuego> also whats better cruise missiles or torpedoes
[i]2012.04.06 18:17:52 +8s Help <Spork Witch> burcina: you've never been able to cloak if someone has you locked
[i]2012.04.06 18:18:04 +12s Help <Serenity Lust> no cloaking while locked
[i]2012.04.06 18:18:04 +0s Help <Spork Witch> fuego: neither
[i]2012.04.06 18:18:08 +4s Help <Spork Witch> fuego: different tools
[i]2012.04.06 18:18:09 +1s Help <Burcina> k, so cloak asap ;)
[i]2012.04.06 18:18:17 +8s Help <General Fuego> what do you mean?
[i]2012.04.06 18:18:21 +4s Help <Spork Witch> fuego: cruise are long range, torps are high damage but slow
[i]2012.04.06 18:18:37 +16s Help <Serenity Lust> and torps are shorter range
[i]2012.04.06 18:18:40 +3s Help <Spork Witch> fuego: it's apples and oranges. they have different characteristics, for different engagement scenarios against different targets
[i]2012.04.06 18:18:47 +7s Help <Jericho D'Angel> is it faster to cloak or align when coming out of gate timer?
[i]2012.04.06 18:18:47 +0s Help <Den Mar> i still can not drag and drop my contracts like before my long break here
[i]2012.04.06 18:18:48 +1s Help <Spork Witch> neither is better or worse
 Active users (14) Sort:[N/L]
[Ahlissah][i]Ahlissah (1)
[Burcina][i]Burcina (3)
[Casia Victoria][i]Casia Victoria (2)
[CRIPPLED ONE][i]CRIPPLED ONE (1)
[Den Mar][i]Den Mar (2)
[Emiko Luan][i]Emiko Luan (1)
[General Fuego][i]General Fuego (6)
[Hawklandier Taranogas][i]Hawklandier Taranogas (2)
[Jericho D'Angel][i]Jericho D'Angel (2)
[Lord Rixus][i]Lord Rixus (1)
[Rhydic Ujbikist][i]Rhydic Ujbikist (2)
[Serenity Lust][i]Serenity Lust (6)
[Spork Witch][i]Spork Witch (18)
[Ymir X][i]Ymir X (3)


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