| [i]2012.04.06 18:15:47 | Help | <Hawklandier Taranogas> i have 2 guys experincing it at around 17% for no reason |
| [i]2012.04.06 18:15:54 +7s | Help | <Spork Witch> fuego: that means if the target is smaller than 240m sigradius and / or faster than 96.6m/s, it takes less damage |
| [i]2012.04.06 18:16:07 +13s | Help | <Den Mar> Hello. i cant link a contract anymore like before. has CCP chaned this work a other way? |
| [i]2012.04.06 18:16:18 +11s | Help | <General Fuego> so the slower ths ship the bigger the damge |
| [i]2012.04.06 18:16:20 +2s | Help | <Spork Witch> den: should still work |
| [i]2012.04.06 18:16:26 +6s | Help | <Ymir X> ok i got it now thanks |
| [i]2012.04.06 18:16:27 +1s | Help | <Spork Witch> fuego: doesn't work that way |
| [i]2012.04.06 18:16:36 +9s | Help | <Serenity Lust> fuego think about this adss the explosion happens a fast target can out run the explosion and takes less damage |
| [i]2012.04.06 18:16:41 +5s | Help | <Spork Witch> fuego: if the ship is the same size or larger, or the same speed or slower, it takes the "full" damage from the missile |
| [i]2012.04.06 18:16:47 +6s | Help | <Lord Rixus> does it make a difference if i do missions for lvl 2 agents in .5 space vs .9? |
| [i]2012.04.06 18:16:49 +2s | Help | <Spork Witch> fuego: if it's smaller and/or faster, it applies a penalty to the damage |
| [i]2012.04.06 18:16:58 +9s | Help | <Spork Witch> rixus: lower sec = better rewards |
| [i]2012.04.06 18:17:07 +9s | Help | <General Fuego> right i think i understand |
| [i]2012.04.06 18:17:22 +15s | Help | <Spork Witch> Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )Wheresig = ship's signaturevel = ship's velocityEr = Explosion Radius of missileEv = Explosion Velocity of missiledrf = Damage Reduction Fact... |
| [i]2012.04.06 18:17:22 +0s | Help | <Serenity Lust> also if the target is smaller the amount of exposive force is less because the explosion can warp around the target instead of hitting taking less damage |
| [i]2012.04.06 18:17:27 +5s | Help | <Spork Witch> The log function is the natural logarithm, to the base e, often denoted as ln. |
| [i]2012.04.06 18:17:33 +6s | Help | <Spork Witch> that's the damage formula for missiles |
| [i]2012.04.06 18:17:36 +3s | Help | <Burcina> you cant cloak anymore in your buzzard if someone has locked you right? |
| [i]2012.04.06 18:17:44 +8s | Help | <General Fuego> also whats better cruise missiles or torpedoes |
| [i]2012.04.06 18:17:52 +8s | Help | <Spork Witch> burcina: you've never been able to cloak if someone has you locked |
| [i]2012.04.06 18:18:04 +12s | Help | <Serenity Lust> no cloaking while locked |
| [i]2012.04.06 18:18:04 +0s | Help | <Spork Witch> fuego: neither |
| [i]2012.04.06 18:18:08 +4s | Help | <Spork Witch> fuego: different tools |
| [i]2012.04.06 18:18:09 +1s | Help | <Burcina> k, so cloak asap ;) |
| [i]2012.04.06 18:18:17 +8s | Help | <General Fuego> what do you mean? |
| [i]2012.04.06 18:18:21 +4s | Help | <Spork Witch> fuego: cruise are long range, torps are high damage but slow |
| [i]2012.04.06 18:18:37 +16s | Help | <Serenity Lust> and torps are shorter range |
| [i]2012.04.06 18:18:40 +3s | Help | <Spork Witch> fuego: it's apples and oranges. they have different characteristics, for different engagement scenarios against different targets |
| [i]2012.04.06 18:18:47 +7s | Help | <Jericho D'Angel> is it faster to cloak or align when coming out of gate timer? |
| [i]2012.04.06 18:18:47 +0s | Help | <Den Mar> i still can not drag and drop my contracts like before my long break here |
| [i]2012.04.06 18:18:48 +1s | Help | <Spork Witch> neither is better or worse |
| [i]2012.04.06 18:19:00 +12s | Help | <General Fuego> so there balanced |
| [i]2012.04.06 18:19:00 +0s | Help | <Spork Witch> jericho: if you have a covops cloak, do both |
| [i]2012.04.06 18:19:04 +4s | Help | <Spork Witch> fuego: yes |
| [i]2012.04.06 18:19:07 +3s | Help | <Lhaast Daiz> if you raise your standing with a pirate npc corp will you lose standing with their enemies? |
| [i]2012.04.06 18:19:09 +2s | Help | <Den Mar> items work but contracts not |
| [i]2012.04.06 18:19:19 +10s | Help | <Jericho D'Angel> cheers! |
| [i]2012.04.06 18:19:23 +4s | Help | <Burcina> love ccp they gonna add bountys on drones ;) why so late i wonder |
| [i]2012.04.06 18:19:24 +1s | Help | <Serenity Lust> jer : align MWD pulse cloak |
| [i]2012.04.06 18:19:37 +13s | Help | <Jericho D'Angel> cheers! |
| [i]2012.04.06 18:19:40 +3s | Help | <Spork Witch> burcina: because they gave compounds before |
| [i]2012.04.06 18:19:54 +14s | Help | <Spork Witch> they're giving them bounties because they're removing compounds |
| [i]2012.04.06 18:19:55 +1s | Help | <Burcina> its a clear disadvantage tho |
| [i]2012.04.06 18:20:01 +6s | Help | <Samantha Achasse> if i shoot a corp memeber can that corp member's corp attack me? |
| [i]2012.04.06 18:20:01 +0s | Help | <Hawklandier Taranogas> does anyone here know anything about time dilation? |
| [i]2012.04.06 18:20:03 +2s | Help | <Burcina> its much better with bountys |
| [i]2012.04.06 18:20:09 +6s | Help | <Serenity Lust> preferably align to something you're already facing |
| [i]2012.04.06 18:20:13 +4s | Help | <Spork Witch> burcina: that's arguable |
| [i]2012.04.06 18:20:22 +9s | Help | <Lutale Deninard> whats a silo |
| [i]2012.04.06 18:20:23 +1s | Help | <Burcina> you get cash instantly, no need to chase, no need to refine etc |